Everything MMORPG’s don’t have. Notice I added RPG to the end. This is because Borderlands is post apocalyptic action without the RPG drama queen aspect added in. Which means you can have your multiplayer, co op fun and not deal with the emo drama associated with most MMORPG players. You can get in, get your things done, and get out plus invite people to come along for the ride. The combat is fast and the graphics are great. The setting is Pandora, a planet on the edge of the galaxy that people have been sent to to colonize. Problem is the planet sucks, and people leave, putting the poor chaps that have to stay there on a planet of lawless anarchy once the authorities take off.
I like this idea of a game, and I like the direction some of these titles are going. Less DIKU MMO, more combination action and excitement with some RPG elements thrown in there to tide me over. Plus I don’t have to deal with PVP unbalancing the game or the type of people that would play PVP centric MMORPG’s invading the game and acting like morons.
Why am I so excited? Easy really. Randomization and the Road Warrior theme, and a chance to get some action in away from the slower pace of Fallout 3 and take my show on the road with some buddies. ALL WITHOUT A LOADING SCREEN. The game has vehicle combat, minor questing, people can jump in and out of your game as you want them to, and it is by the studs at Gearbox. I bet money this one functions better than Fallen Earth out of the gate and has a larger player base. People don’t want old school boring MMO’s anymore. They want fast games like the way Left 4 Dead, DDO, Conan. Guild Wars 2 and this game are going. Heck I say bring back Tabula Rasa and make it more instanced. Give us guns, fast combat and the ability to jump in and out of groups and I am golden. That game was almost there, but it was just too shallow. What it and most MMO’s are missing are randomization and things being DIFFERENT and fresh when you log in. Also, people are sick of hitting hotbar buttons and waiting for the results on screen. I think that the future of many MMO’s will be fast, teamplay oriented FPS/RPG melded games that allow people to get things done in a short amount of time. Think Guild Wars meets Mad Max.
The features of the maps will also be randomly generated. While towns, and the general paths connecting them will remain the same, Borderlands features a system that randomly instances the surrounding landscape, with randomly placed things such as bunkers, towers, caves, enemies, and exploding cacti.
Gearbox plans that the player should not see a loading screen after they boot up the game, which will be an interesting task since the game is available on the PC, XBOX 360 and the PS3. The PS3 is notorious for its load times, but what console isn’t?
In addition, players have access to customizable vehicles for “vehicular combat” and will also be able to customize their character. Deceased enemies will drop their equipment, which is available for you to pick up. You will be able to choose from 4 different playable characters, who each have their own unique abilities. It is inspired by the Mad Max film series, World of Warcraft and Diablo by Blizzard.
Scheduled to release on October 23rd, Borderlands will feature four-player cooperative action where players are free to drop in and out of ongoing games. Less social players have the option to go single player only.
Additionally, the will include a content generation system that allows for a near infinite variety of weapons (87 bazillion guns, to be exact). That should be enough to head out and explore the treacherous alien world and blast away anything that gets in the way.