Thursday, February 7, 2019

Ultron goes down

Rocket, Cap, The Wasp, Iron Man and Captain Britain smash Ultron while the villain pile had almost expired. Break out of the Negative Zone was the scheme and the city was full. If 11 villains escaped we would lose and all hell would break loose. Ultron was leading the way, he had opened a portal and was looking to create complete chaos.

5 villains had escaped and we finally played a 25 attack hand, taking Ultron out when he had two tactics left. He was at 20 total attack, 10 for each tactic because he had threat warned only one color so far: red. Right before the girlfriend took her turn I had rescued a gold Cap from the pile, taking Ultron down to 10 from 11. That opened the door for her to unleash a flurry of attacks that smashed him just in time as things were getting to a breaking point.

Marvel Legendary continues to weave a good tale. Hell even Lockjaw showed up.






Thursday, November 8, 2018

Bethesda shares POST launch roadmap for Fallout 76

BETHESDA has posted their roadmap for post launch...again


We encourage you to keep sharing it with us whether that’s on Reddit, social channels like Twitter and Facebook, and our official forums.

Thank you again for your continued support.

Ultra-Wide Support: We will support 21:9 post launch. Once available, or shortly before, we’ll be sure to post our patch notes that let you know when to expect it.

Larger Stash Size: We’ve seen this one come up a lot and understand the frustration. While the Stash size at 400 weight limit can get easier to deal with over time, we do plan on increasing it in the future.


Push-to-Talk [UPDATED]: While we aim to create a consistent experience no matter what platform you’re on, we understand that some of you on PC would like the option for Push-to-Talk. Our goal with voice chat being on by default is to highlight that the world is alive with real people, other players like you. We like to start with encouraging player interaction and will look into adding this in the future be adding this in the near future.


FOV Slider: We haven’t supported FOV sliders in our previous games as it is known to break a lot of animations and causes a lot of clipping to occur onscreen. You do have the option to zoom out in third person on PC by holding View and moving the mousewheel, but we won’t be able to have it for first person view.


Exploits of Various Types: Many exploits we’ve seen reported have been known and will be addressed in a future update.


Issues with social menu and inviting friends/making teams/etc.: Those who were experiencing issues with the social components will find that many of these issues have been fixed. We will continue to fix issues as they arise as fast as we’re able to, so keep letting us know when you run into them.
Hunger not being sated: Some were saying their “Hunger bar” wouldn’t replenish no matter how much they ate or how cleared of diseases they were. This issue has been addressed and will be in a future update so no more hungry dwellers.


Loud Gunshot/Noises: The issue of players hearing sudden random gunshot/loud sounds around Appalachia will be addressed in a future update near launch.