Wednesday, May 26, 2010

Magnetized Tiger 1E turrets - Flames of War

Each box of tanks in Flames of War comes with free rare earth magnets to magnetize the turrets. I don't remember Games Workshop ever giving anything away for free. As such, I took my older magnets that I had intended to use for Warhammer 40k and put them on the individual blisters I had purchased for my Tiger 1E tanks. Since those don't come with magnets I finally got some use out of the things that I had ordered from KJ Magnets a while back.

Friday, May 21, 2010

Flames of War: Inexpensive entry conditions

So far the ONE box I bought for around 55 dollars is holding up and providing me with a ton of value for my money. It equals about 900 or so points, but with adding all the upgrades to my Panzer Grenadier company I can easily go over 1000. I bought one blister of Nebelwerfer rockey launchers, one blister of trucks and I had two King Tiger 1E's already. This total force equals 1465 points and I spent barely 160 dollars. A really cheap entry cost compared to some other games but of course the scale here is 15mm so it is easier to own a lot of things faster than buying individual vehicles and such.

Of course my biggest beef with Flames of War has been the assembly of the army itself. The process is not too easy and you really have to research the contents of your box set BEFORE you start to base the small 15mm soldiers. The best way to do this is using the Flames of War website which has really great information and by asking on their forums.


Tuesday, May 18, 2010

Space Hulk: Death Angel

Space Hulk: Death Angel - The Card Game is a cooperative card game for 1-6 players. Set in the grim Warhammer 40,000 universe, Death Angel pits a squad of Blood Angel Space Marines against a growing alien horde. It will take strategic teamwork to make it out alive. Space Hulk: Death Angel - The Card Game is a cooperative card game set in the grim darkness of Warhammer 40,000. Players must work together as an alien menace threatens to devour their hopes of survival. If all Space Marines perish, the players collectively lose. Likewise, if at least one of the surviving Space Marines completes the objective, the players all win!
Every game is different due to the randomized cards making up the Sin of Damnation; with a vast combination of locations and objectives possible, replayability abounds. To begin the game, players need to create the Location deck. They first select the Setup Location card that matches the appropriate number of players (ensuring a play experience that scales well). This card instructs them how to create the Location deck for the game... the dangerous enemy-infested areas that players must travel through these to reach their ultimate objective.

Location cards will call for certain Terrain cards to be put into play and indicate where they should be placed in the formation. Also, each Location card indicates how many Genestealers will inevitably spawn in that location before the Space Marines can move forward.

New Daemons from GW

In August, the immortal legions of the Ruinous Powers - the Chaos Daemons - will pour forth once more from the Realm of Chaos to drown the Warhammer world and the galaxy of the 41st Millennium beneath a tide of blood and destruction. Even now, mystics are assailed by nightmarish visions of horror and death, the fractured minds of madmen echo with sibilant whispers, and the doomed clutch symbols of their weak gods closer to them.

A host of incredible new Citadel miniatures for both Warhammer 40,000 Chaos Daemons armies and Warhammer Daemons of Chaos armies will soon be released upon mortal battlefields. All will be revealed in July here on the Games Workshop website and in August's issue of White Dwarf magazine, so keep an eye out for more information.

Sunday, May 16, 2010

Flames of War start up

I started breaking down the components of what I got this weekend assigning units to bases. In the background you can see my nebelwerfer command base with has an officer, a folding table and some adjutants.

When my army is done I will have a SS company, two Tiger 1E's, some trucks, nebelwerfers and some kubelwagons.

Thursday, May 13, 2010

GW doesn't even give us a reach around

New prices for the US and A. GW has raised prices as expected.

Check this out. 30 dollars for codexes that are black and white pieces of crap with no color or never updated for a span of 2-4 years. This from a company that cannot even publish FAQ's and web sources in a timely manner. Does GW look at what other companies are doing or what? Have they seen the competition out there and how polished their stuff is?

Good game GW.
AOBR for to 90 Dollars that is crazy pricing that is an increase of 15 dollars
Battle Missions goes to 29.00
Catachans go to 24.75 ? why?
CSM go to 37.25
Codex's go to 29 form 25.00
Predator goes to 44.50
Land Raider goes to 62.00
Defiler - 62.00
Vindicator - 44.50
Wraithlord - 44.5
Wave serpent - 44.5
Cadian's - 24.75
Tactical Squad - 37.25
Assault Squad - 29.75
Ironclad - 44.50
Ork Boyz - 24.75
Battlewagon - 62.00
Hammerhead - 44.5
Skyray - 44.50
Army books - 29.00

Tuesday, May 11, 2010

GW announces advance orders for new IG and Eldar models

Looks like the new models are up on the GW site for advance order, preparing for the release of Spearhead.
This box set contains all the components you need to make one multi-part plastic Imperial Guard Manticore Rocket Launcher or one multi-part plastic Imperial Guard Deathstrike Missile Launcher. This 85-piece kit also contains a variety of spare parts and optional components, and a sheet of Imperial Guard water-slide tank transfers.

Also available are some Eldar vehicles:
This box set contains one multi-part plastic Eldar vehicle. This 64-piece kit includes all the components needed to make either an Eldar Fire Prism or a Night Spinner. It also contains a clear plastic flying base and a set of Eldar Vehicle water-slide transfers.

Monday, May 10, 2010

A win win for computer wargamers: Slitherine and Matrix merge

This just in (although it was a little inevitable since Matrix Games published a version of most Slitherine titles)
"Slitherine Ltd and Matrix Games today announced that they have signed a comprehensive agreement to merge the companies creating the world’s largest wargaming specialist publisher. Both Brands have strong identities and core values and these will be maintained to provide maximum enjoyment and added value to all customers. "

This is a good thing, as it means more power to two great computer war gaming companies that keep the fires alive for us hex based war game lovers.

Slitherine produces the Field of Glory miniatures war game for the computer and Matrix Games saves all our old favorites plus makes their own titles. Either way this is a good merger and will bring more war gamers to the same site where things can be discussed.

For more information on the two companies see the following links:

Friday, May 7, 2010

Tide of Iron this weekend

With a lull leading up to the big Chi-Town Rumble next weekend (the 15th) I have been looking to get some wargaming in in the form of Tide of Iron. My copy just arrived today and this weekend I hope to get the pieces sorted out and learn the rules over at a fellow War Realmer's house.

Tide of Iron is Fantasy Flight Games World War 2 tactical combat game, a game that I beta tested at GenCon in 2006 when it didn't even have plastic pieces just cardboard counters.

Check out the support section for the game on the actual site for more info and user created scenarios. I decided to get this game ASAP since Fury of the Bear, the Eastern Front expansion, is due out soon.

Custom scenarios created by players:

As for the Chi-Town Rumble I think for my Imperial Guard list I am going to mix it up and take something completely different than what people expect of me. More details on that next week as the day draws near.

Hopefully the Chicago Battle Bunker cooperates and lets our club use the other side of the store. They do it for 15 year olds so not sure why they would not help us out a little.

Tuesday, May 4, 2010

A weekend of dungeon delving

A few War Realmers decided to dust off Descent for the first time ever and play through the opening scenario. For me, this was my first play through in 4 years and I usually play the Overlord since I have to teach the game. The other two players were totally new to the game.

We messed up a lot of rules and as such I failed to kill any of the dungeon interlopers but we had a blast playing the game. The intro scenario has the explorers sent into the dungeon to kill a named giant that is causing a problem. I laid many traps, threw a ton of monsters at them and really went all out, but our misuse of the potion drinking rule really tipped the balance in their favor.

All in all it was a great time and I look forward to expanding into the Road To Legend campaign game. I picked that expansion up last weekend and just need to read it over so we can get started next time we play.

Along with that I played a game of Warhammer 40k this past weekend but got beat pretty soundly. Guard vs. Chaos Marines and the dice were just not with me.

Until next time, Hudson out!