As one of the original Massively Multiplayer Online Roleplaying Games (MMORPG), AC is a fully developed world - complete with a deep history, committed community, and compelling ongoing storyline. Turbine will celebrate this major milestone by running live events throughout the day that will bring back some of the most loved (and feared) signature lore characters and villains of its rich 10-year history.
I remember a lot of things about Asheron's Call but I dont remember the actual game mechanics. Instead what I do remember is having FUN in an MMO and exploring and finding trouble to get into with my gaming buddy.
I remember Asheron's Call as not having any zones except for the dungeons which at the time was a mind boggling idea. After all I was knee deep in Everquest 1 at the time and the idea of instances or zone in portals was foreign to me. Everything in EQ1 was cuththroat and wide open and you had to race people to Lower Guk or Sebilis.
I remember the game not having overland zones and thinking it was amazing to be able to get to the top of a mountain and look out over everything and figuring out where I wanted to go to. The only game that has brought this feeling back was Vanguard, but unfortunately that game sucked a boatload of ass.
So it is with fond memories that I look back on Asheron's Call and its pyramid scheme guild organizations and its odd Spell I, Spell II, Spell III descriptions. I look back on having to drop things on the ground to trade to them between my characters, and I used to do so under a bridge so no one would find my things.
I remember some of the creatures and the weird agro radius and fighting along a beach and some cave I would go into to get pelts.
Those were the good old days in MMO gaming before mainstream came around and we were surrounded by the idiots we are today. Back then games were hard and I LIKED IT.
Ok, back to web surfing all of you.