Gary Grigsby's War in the East is released

Grognards everywhere rejoiced as the game that has a full manual weighing in at 400 pages is released by the Matrix Games. The same Matrix Games that instantly locks price questioning threads on their boards but won't lock a 4 page thread ripping on John Tiller and his company because he decided to go digital and have a serial number activation.

Way to be fair and balanced there Matrix Games...way to go.

At any rate it costs 80 bucks for the digital download and here is the link to the games site:

WAR IN THE EAST

Features in the game include:

*Server based PBEM much like Slitherine uses*


  • 4 major campaigns starting at 1941, 1942, 1943, 1944

  • 10 scenarios range in length from 10 turns to 25 turns

  • Map stretches from 100 miles west of Berlin to Ural mountains

    • 10 miles per hex with weekly turns



  • Up to roughly 4000 units in the game database with the ability to create many more!

  • Division sized maneuver units with thousands of battalion and regiment sized support units

    • Many different classes of support units like artillery, engineer, ski, anti-tank, pioneer, tank destroyer, and much more



  • German Corps/Army HQ's and Soviet Army/Front HQ's

  • Air units are organized group and can run both night and day air missions, complete with night fighters

  • Manually upgrade aircraft within units or automate new aircraft allocation

  • Detailed production with Russian factory evacuations realistically modeled with production penalties and rebuilding delays

  • Extensive spreadsheets and reports representing tons of data and information

    • Detailed yet automated accounting for support personnel and supplies/fuel/ammunition

    • Losses in individual vehicles and squads

    • Display of the various modifiers affecting how efficient units receive what they need



  • More than 500 historical commanders with a detailed promotion and rating system

    • Leaders can be dismissed, executed, fired, killed in action

    • 8 rating fields measuring different attributes from combat skill to political rating



  • Very detailed system to account for troops/vehicles that are disrupted, disabled and fatigued

  • Accurate modeling of the need for training units before entering combat

  • Detailed weather zones and ice levels for rivers with the option to randomize or fix weather patterns for each scenario

  • Intricate Fog of War rules and unit detection levels - units are rated based on their ability to conceal themselves and their ability to recon other units




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