Also make sure you check out the first Developer Diary on the game that they have posted here:
3. Strong RPG component.
A big part of fun in RPG games is to bring up your characters, see them growing stronger and capable of doing things which they could not even dream about in the beginning. Panzer Corps incorporates this element too, especially in campaign mode. Your units go from one battle to another, gaining experience, awards and aces in the process, and become valuable tools for turning the course of a difficult battle in your favor. Each unit has a detailed statistics and battle history associated with it, so you can always see what battles it participated in, and what achievements it has in its record.
Included is a trailer and some details on the game (P.S. Slitherine: While CGI trailers are cool us wargaming grognards want to see in game footage of gameplay!):
The game is absolutely huge:
- 400 unit types, divided into 19 unit classes with 20 detailed parameters to indentify units abilities, 17 terrain types affecting gameplay in various way. Panzer Corps will celebrate the glory days of strategy gaming with the aim of attracting new players to the genre;
- Campaign: all 26 scenarios are combined into a large campaign tree with several entry points at various stages of the war. Depending on the outcome of each battle (decisive victory, marginal victory or defeat), the player will be faced with different challenges and a progress along different parts of the campaign tree;
- Nations: all major and many minor nations represented: Germany, Italy, Poland, France, Great Britain, USA, USSR, Norway, Belgium, Netherlands, Albania, Romania, Greece and more.
- Core units that travel with you throughout the campaign gaining experience and that can be upgraded as new weapon technologies become available.