Thursday, February 17, 2011

More info on the Grey Knights!

Well, not really so much more info, but a few more rumors / corrections on rumors / what have you. In any case, the boys down at Blood of Kittens have a wonderful post on a few rumor pullbacks. I've been reading them for awhile now and so should you. As a side note, they will also be at Adeptacon, so go say hey. Here is a quick excerpt of the post and the link so that you may go forth and read the rest as well.
So I been getting a flurry of emails from folks wanting to know what is up with some of the rumors being floated around of late. Anyway I am here to put down the law on a few of them.

  • Nemesis Ward Staff can be only bought for one Grey Knight per squad. So that means only one will be able to take one of those mean wounds.

  • Unlike reported before by me and others GKT do not get Storms Shields (with very few exceptions). That means you are stuck with sucky +5 invul saves on termies. What you do get instead is all nemesis force weapons grant a +1 to all invul saves in assault. That means +4 saves in close combat.

  • A full man unit of Paladins average around 600-800 for 10 of them. So don’t expect to spam many of them.

  • Add to that the Paladin Captain that makes them troops is the most expensive model in the codex over the cost of a Land Raider.

  • Sadly the Dread Knight MC thingy cannot be put in a Stormraven.

  • The worst change that I hinted at back when I first reported the rumors last year. The whole Teleporting Grey Knight once per game thing is for the Grey Knight squads in the Fast Attack slot. That means those guys and the Stormraven are your only FA choices in the entire codex. Normal GKs will not be able to teleport in the game.

These changes should put some doubt in the hopes or fears that the Grey Knights are super broken.

Link to the full the article: