Most of us are using 1.06, but it is about to get expanded to 2.0 and here is the low down on what it will offer. This is still the only Grand Strategy WW2 conquest game that I play and find to be the most fun. I found Strategic Command by Battlefront to be a bit flat.
To mark this announcement, we have released a pack of screenshots and an in-depth feature brochure showing off the substantial improvements to the graphics and gameplay.
This expansion has taken years to produce and thousands of man hours from a dedicated collection of people from artists to programmers, manual writers and layout experts. The end result takes this great game to a whole new level. Some of the biggest changes are listed here:
- Airborne divisions and para-drops
- Cross platform multiplayer support for PC vs. Mac
- German SS and Soviet Guards Elite Units
- Amphibious landings against defended coastal hexes
- Geo-political elements, which include:
- French armistice (which the axis may accept or reject)
- Early Italian entry if insufficient allied naval presence in the Med
- Tension in the Balkans
- Spanish activation as axis or allied minor ally
- Turkey activation as axis or allied minor ally
- Finnish armistice
- Romanian and Bulgaria surrender and activation as allied minor ally
- Consequences for allied aggression (e.g., UK invasion of Ireland).
- Canadian, Australian, Polish and Indian Commonwealth units and leaders
- Headquarter units
- More and greater variability of leadership ranging from Army Groups (Fronts), Armies and Corps
- Ferry crossings
- Ability to swap positions of two units of the same service type (i.e., ground, air or naval).
- Reinforcement of sub groups at sea
- Leased air bases (Azores, Iceland, Greenland)
- Malta naval and air bases factor into the interdiction and counter-interdiction of axis supply of North Africa
- Allied Interdiction of Swedish Iron Ore to German
- Scripted construction of Atlantic Wall Fortresses
- Many more improvements - too many to list to here!